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Weapons - Lighting in UE5

My first exercise regarding Cameras and Lights in Unreal Engine. The idea was to learn how to make realistic lighting with different weapons, aswell as to make interesting camera angles.

Since my PC isn't capable of raytracing, I had to tweak shadows with properties like Contact Shadow Lengths. Everything is dynamic lighting with GI rendered in Lumen. These are HQ Screenshots in real-time environment in Unreal Engine 5.2.1.

Assets:
- Weapons: Military Weapons Silver - Adia Entertainment
- Floor Texture: Quixel Megascans
- HDRI: PolyHaven